Thursday, January 12, 2012

I guess i wasnt finished after all.


Feed back on this if you have any would helpfull thanks.


Right ok so After a meeting with one of my tutor's got some good feedback and recommended change's I cut a lot out like the big scratchy (pointless) part i had in and the hand wagging part towards the end but it wasnt a waste of because I can just render them out as separate bits of animation and stick it in with the final showcase. So this is some changes i made probably going to do a quick pass on the face before i go to bed. I like it but im not sure it has the character of the previous one i tried to make him look more scared cause the guy is walking into a dark room so he goes from yeahh what ever kind of pose to scared. 

I dont camera shakes in this one just because i havent redone that yet. And i spent god dam ages fixing the leg's. why do people need legg's anyway !! My momma always told .. she said
 "John Boy animaaamaatation would be a lotta easaaRrr if people had no limbs "

Tuesday, January 10, 2012

Yay speed issue fixed

But nothing is ever that simple, a new problem has rared its ugly head i need to go in and fix some frames  where he turns to look behind him after the door slam's its way to stiff and THE FINGERRR that looks like an erect penis at some point. But i dont have time to do this right now but it wont take long to change and re render those few frame's i can also fix the speed issue on the second action sequence now, All thanks to Mo for showing me how to sort the image sequence in premier ( I was using after effects) but the dimensions came out wrong on and it has some odd line's in the quality of the video. But the speed is fine.

Sunday, January 8, 2012

Action Seq 01 Finished Rendered - more change's

Done dusted Decided to change the lighting spent all morning fiddling around with the render settings. It was to bright before and I think this is a nicer looking render. 

Animation change's: Slowed down the swing of his arm's went in and deleted some frames and that type of thing.
Facial Animation: I  done a second pass on his facial animation.
And fixed the Leg coming down at some point it was fairly off in the previous video. 


Action Sequence 2 : This is the version which i did not edit in after effect's the one in the last entry i used the trial version of tv paint and after effect's but tv paint kept screwing up the proportions of the image sequence so it looks kind of squished and blurry.  Anyway i just thought i would put this up aswell.


So right now i have 2/3 action sequence done. And 0/3 acting dialogue sequence done and a thesis to write by the 27th YAY  fun time's to come....

Saturday, January 7, 2012

Action Seq No2 again finished? kinda i think .. who knows.


Action Sequence 02 : Story Boards

These were part of the original action sequence story boards, As I said before i broke it into three smaller sequence's so I kept this part from the original one. I have currently just rendered from one view of a moving camera, I'l  need to render some different shot's but I kind of just like it from front view but im having a problems animating the camera. 

I have sketched out newer ones for this and the first action sequence as i was working on it I just haven't scanned them in I will just add them into this bog entry at some point but they are just loose etchings so you are not missing much.




Last Blast
 I change the running part and held some poses fixed some hands change some of the landing pose and held it a bit longer and change some other poses for better transitions from each key pose. I dont think anyone but would even notice them cause it goes kind of fast.I did animate him going all the way onto the top of the other pillar but the rig once again spazzing out so i decided to just leave it out. 

Render & Composited with After Effect's

Im a bit worried about the brightness I tried to bring it down, I never noticed how bright it got on the right side at some points and I think it may be taking away from the animation and the camera work could be better but I will have to edit this up with other shot's when i get the time.
Most likely I will do some more composting edits for this and see which is best I do like this one but in hind sight having the character's model white and the background light grey was idiotic and I dont know why I rendered all this out AGAIN WITH OUT COPPING ON....... I'l put it down a s. stressful and expensive Christmastime "holiday". Anyway that is all. 


Also watch the render and the playblast I am still loosing time from batch render's when I composite them with the same fps.

Thursday, January 5, 2012

The Animation Sweat Shop

Well ... still haven't touched my thesis .. ... . but eh.
Here are the story boards i worked of for the first action sequence i took them from my original idea which was a longer piece but then i  broke it down into 3 separate pieces keeping two piece's from the original story board and doing a entirely different third piece.




I started doing work last night thought I would make those changes to the first animation which i showed way back at our first animation showing, Going from some feed back from IADT's resident Overlord of animation Barry and basking in his advice for a while I tried do most of what we talked about but since im a bastard for using to many key frames so some things got a bit messy but i am happy with this now and wont be touching it again.

Also i uploaded this video last night after i rendered the entire thing out but decided this morning that it was shite and the shadows kept coming out blocky but thanks to some pro tip from my pal Ryan I was able to sort out the shadow issue's which you can see in the video below. After that video I added more to the animation because I wasnt really happy with it.

Still dont have a fecking clue why my batch render is playing at just under twice the speed of the playblast's.

Also here is the original one which I showed months ago




And this is the final animation for the first action sequence I dont think il make any change to this the scratching seem stupid but i was told if i was doing to do it to the extreme so i made it more extreme im happy with it although door slightly R tarded for want of a better word and I will have to render this out again at some point.




This is a rendered frame with the fixed shadow's



And now im tempted to try and talk my way into just having two action sequences because they are like 20 seconds each almost and I only need 30 seconds, Also the kid was using for the 3rd one has the crotch of an atomic donkey and just does not move well with the poses i set up so eh bleh il just work it out.

Saturday, December 10, 2011

Sequence 3: Blocking in the first pass





Sooooooooooo I started the 3rd action sequence and since all I have been showing the past while is that running jumping sequence which has made me want to gouge out my eye's with a rusty spoon, I happily have moved on and if you see the second draft reel in my previous entry you will get a better idea of what is happening with this.

Its just a simple line of action, semi circle motions of a kid playing with a toy plane then he's gonna "kapoww" blow it out of the sky with a toy tank, Going to have a girl walk in and kick his tank away, or maybe make her grab it out of his hand and do a little tug back and forth thing. 

Also I am just going keep the camera static and then have it shot from two angle's, I decided not to go with the pan from the story-reel draft. 



Updated: Most of this character is blocked in now, gone over the 10 seocnd mark but im not to concerned with going over time on it. The block is just a rep for the where the second character is going to be. A few little holds are needed from looking at it, then its ready to be splined. 



Friday, December 9, 2011

Cutting Crap

So technically this is really a first draft reel because I decided to change from two minimum 30 second pieces to six 10 second pieces. This will now be 3 action sequences and 3 dialog sequences the new reel includes two almost complete action sequences one roughed out idea for the 3rd sequence and i just included the 3 audio clips which i am going to use for my dialogue. I discussed with some of my lecturers/Teachers (what ever your called these days PALS) They agree'd best to focus on small animation piece's, So not being one to shy away from change that is what I am now doing.

Two of the action sequences will be just two parts from the original action sequence idea, which im going to clean up replace the place holder set i had in the first one and fix the some of the animation that was a bit off, Just work on the camera for the second one maybe redo a bit of it.
Original Story Boards

First Draft 



Second Draft




For the dialogue sequence I thought it would be best to try and show some range by using 3 separate dialog sequences instead of the one 30 second sequence from stand by me. So now i am going with one funny piece from Freddy Got Fingered some dialogue I got of the 11 second club from one of their previous competitions, and the third one will be from the film The Pursuit of Happyness.

For the Action/ Dialogue sequences i have just been looking at things from the 11 second club and animations from other places you tube, vimeo etc to see how people go about planning for such a short piece of animation, I  found this one very helpful  in kind of think about how to plan it out in maya, Alot like the seminar I went to in college with Barry O'Donoghue Its really just more about syncing the body movements and actions what your character is trying to say, the emotion behind it and its not really a focus on the lip's which is some thing which has always hounded me when trying to dialog in my animations. So this i thought was a good example to look at.


by   

Very simple story boards, then just blocking passes and finally the lip's and accents are added. 
So this is how i am going to plan out my dialogue sequences.




Modelling 


Apparently i will have to model some thing according to one of the tutors I spoke to on Thursday.. Which I haven't had confirmed so i haven't really thought to much about it but i was thinking of making a model based of the character designs for an idea pitched at the end of last year, possibly using mudbox and them I will have to speak with one of my other tutors about how to bring it into maya to rig it, I think its a bit of a complex process, Time will tell.

Here's a model i made previously in mudbox this was my first attempt. So im up for making a model regardless its just some thing i will need to plan for.