Monday, March 16, 2015

So I got chicken pocks, had some stuff in the works on hold for now... Lame

Saturday, March 7, 2015

added some background character animations, cloney cook guy chopping cooking, have a curious clone questioning a robot about whether its his dad and spruced up the big farmer house a bit.

currently doing secondary npc animations and trying to sort some scene loading out in unity

Tuesday, March 3, 2015

one video update observe

Made a little video just running through some of the stuff i have been making over the past couple of weeks or so..

Thursday, February 26, 2015

Today i did a dookie

Today i did a walk cycle on 24 frames, i had to re rigg this guy AGAINNnnn ahh cause john forgot to back it up oops anywho rigged him yesterday painted the weights and all that usual stuff that you do and today i did this little 24 frame walk cycle.

Sunday, February 15, 2015


So it has been a long time since i updated my blog, and oddly still manage to get a few views and what not, I had two big problems over the past year one being a virus ruining a huge proportion of work i had done namely loosing a month or two of texture work and the second problem was the resulting crash of motivation from seeing all my work texture less and wanting to flip a desk, that included two fleshed levels which were huge and all my characters which i had below this post. Before then i had actually made a few web demo thingies that i sent to a few people it was a 2.5d version of things i had made with maya and unity but i was not very happy with how it was looking in unity as making normal maps was a pain in the ass. So after a long hiatus from working on it i decided to just play around with a few other options to using actual 3d models in my game and after salvaging a fair chunk of work i settled on making the game assets from 3d renders as apposed to 3d objects. And its been coming along very nicely so far.

My current goal to have my first game level/scene set up with all my animations for that level and some interactivity with some npc's currently i have the level almost finished maybe it needs a few tweaks here and there i have some pieces to add into it. At the moment i have use still frame renders for the npc's that will be in the level in various poses, and a few keys from the main character in  his orange outfit and couple of the farm workers who are meant to be mentally challenged clones doing stuff around the area. I still have a few buildings to place in and move some bits around but im really with how its coming along aesthetically at the moment.

At the moment i have a test scene which you can run around with the a premade test character from a tool kit im using  if you fancy a look at it in your web browser it may take a few minuets to install or less depending on your net connection all you have to do is allow it to install a unity web player plug in, its perfectly safe ! so 

 Cleeeeeek Cleeeek Web Player

(arrows to move space to jump and fyi nothing to do in it but walk left and right :op)

Also my hard drive decided to slowly die on me and i cant do anything till my new one comes so feeeeeeeeep you hard drive failure.

Tuesday, July 22, 2014

Super sickly update cause i am sick yay

Yea so had family over stopped me doing much, then i got deathly ill and am now 7 days going with some weird throat/chest infection fever thing. So my next big update which was meant to be soon, ie more models textured levels didnt happen. well i made 3 models and some animated props tweaked the farm location a bit.but basically i wont be doing much or have much to show for a while maybe.

(read by no one ever)

Friday, June 27, 2014

Mega Balls update !! Megaaaahhh

So sadly a good friend of mine passed away not to long and my enthusiasm for working took a hit but, I have been pushing hard to get more work done and make some progress. So a lot of modelling and planning and stuff, I have some new stuff to show. A big level its a pass through video, i moved a few things around in to give an idea of what i want to happen in some parts of it, still needs to be textured. And some Enemy npc models which have made and rigged etc, They are for a gang in the game called the street kings yeahh they gonna feck you up like a thing that fecks things up !

These three adorable fellows are my street cruds part of the street gang from the area just after the farm, And yes one is a robot kinda guy, street gangs can have robots kay. Also none of this have been skinned properly yet i just did a quick heatmap.

                                                                       Crud A

Crub B ( im so creative)

Robo Crud


Big Ass Crud


Bag Head

The Boss- Street King


The roof tops level
so this is a big level in the game, at the end it leads into a fmv im planning.
Its basically some construction site, that you will make your way through interacting with npcs and objects fight some guys, then take over a construction bot that will knock over some scaffolds to another area and this is going be a tenement building thats been taking over by some type sci fi themed biker gang, and the plan is that you will meet some damsel in distress who upon interacting with will offer you some tips on how to woo a lady which you have to learn through out the game in order to eh fail at wooing the princess, if you rescue some guy the biker guys have chained up down below, so you will do some stuff fight a gang boss steal his biker keys free the guy make your way to the roof steal his bike, then its like a chase where your riding along the roof tops.

Still need to make a lot of clutter objects and and texture and refine some of it a fair bit, Then il start making the npcs for this area. At the moment im trying make the characters for each area including rigging/skinning etc.  Also some interiors for some parts of the early game.

Thats it ! my update.