Showing posts with label Maya Animation. Show all posts
Showing posts with label Maya Animation. Show all posts

Saturday, December 1, 2012

The Pillar Animation Challenge !!! and more of these things -> !!!

I done some polishing and tweaking and some 2nd 3rd 4rd and 5th pass changes, and walla still needs a bit of tweaking i think though..  Any who this didnt really that long to do why if i didnt procrastinate between key frames i probably would have done it in a day or two.

 (updated the video, few little tweaks)

Monday, August 20, 2012

Updated Showreel

Well i updated my reel which you can see over on my showreel page ! who would have guessed. Or just like here i suppose.

Saturday, August 18, 2012

Bahh Bah.. Battle Arena ! thingy

So i made this cause i was bored got the urge to do it, Work on the animation of this for about 3 days on and off going at a leisurely pace, I wanted some thing cool for my reel. I used some free rig Malcolm and taoro i think the big one is called, Then built up a set around the animation stuck some other models in for atmosphere (that was my Simpsons reference.. joke.. not funny.. ok well neither is the Simpsons) .

Im going to read up on Texturing and lighting ive no idea how to do it so see what i can figure out and try make it look all bad ass.


Saturday, July 21, 2012

Wolf Project Part 2 : 24/7/12


Today i will be animating with

Wolf Dog


Click here to download it yourself, its made by some user named Paki over on creative clash and is free to use, so all credit for the rig etc goes to that guy. 

Well last week i helped on a short for Galway was a bit of a last minuet thing, kind of got me in the mood to some more animating, so i never really tried to do a animal quadruped before so, since i have nothing much going on at the moment i thought id give it a go


20/7/12

I have been a bit busy this week took a few days to get the software and stuff onto my new computer and all that jazz. So i haven't been working on this since the last entry pretty much but yesterday i was able to sit down and get into it again. The difference on the new computer is awesome i cant wait to start cleaning up my old animation from college this year on it no slow down from the high poly models. Anyway this video below is an old one i have done a bit more on it than this and cleaned it up some more. The turning around part was a major pain in the backside. But the current version of it im working on now is an improvement of this one below. So ehhh yea il probably have it nearly finished tomorrow, unless i make him run off scree.. which i probably will.  




21/7/12



Ok been cleaning it up and stuff need to take some stiffness out of it in some parts still some clicky looking parts im trying to get rid of, And i forgot to move the animation of the hand down the time line so never mind that, also il probably do some thing more with that hand that was just some place holder animation i stuck in. This is a playblast of y new pc looks nice huh. Nearly done i think. Contemplating making him run away hmm hmmmm.

24/7/12



So i kind of lost interest in this for a day or two been getting a bit of cabin fever being stuck in the house watching these walls do they have eyes ? always watching.

Yes so today i blocked out the rest of the animation, its so close to being done. I just need to clean it up and thats it and do the tail which ive been leaving till last and il try hit some nice accents on the dogs personalty from some of the reference videos ive been looking up. So here's the rest which i done today.


Friday, February 10, 2012

Bazinga !! Im back whahh pahhh

Hello Mr Blog been a while.

So I have been making some change's to my running jumping wall hoping guyamation !
The run as was attrocious at the start of it and so i went back and i have got some refrence video's and sat down and dont a early block out about 3 weeks ago before i stopped to get cracking on the dreaded thesis, And then i spent a few days doing nothing and that got boring so here are some anima ta ta TA TA TATION playblast of what i have been doing and the refrence video's i was watching. 

Reference Video's
first up was some sprinting slow motion video recommended by animation lecturer, It's Asafa Powell doing a 100 meter sprint.  This was great for just getting the initial pose's down. 

Then as i was doing it i remembered my initial animation the run lead into a jump, and since im going to have to cut these separate file's together i wanted to get a new initial jump/ landing pose in so i was looked up a few parkor jumps which didnt really have anything i wanted for this bit of animation so i looked some long jump's and found this great video reference. 


Also i have several other refrence video's here in a playlist "cleeek CLeeekkkk k  k"

Animation Side View Passes

Here is one of my first passes which were done just from a side view, This was after i did all the poses which i did not space out or time i just did them any where on the time line and then spent some time moving them around, And this was one of the first passes. Also none of these have been seen or passed yet by my Tutor/Lecturer so il most likely have to make some tweaks to the final run, Down the bottom of the page. 



1 - Felt slow and sluggish, in the general movements i didnt touch the head or hands in the till near the final version.



2 - I thought had to much down and the spacing felt slightly off, Also this and the above looked awful from the front but thats just because i was animating from the side views and not looking at it from front angle. Still thought it was to slow for what i am going for a fast paced sequence.  

Camera Shot's Idea's 

These are some idea's i was playing around with, using a rigged camera they arent final and need some tweaking, But this was with another pass of the above animation that looks fairly rough at this stage, This is just before i started to clean up the animation so it would look better from the front and back view's. 


Animation Clean up !

So these are a few passes which are from a landing shot, which will be at the end of the above video, I tried to tighten up and get rid of some wobble in the animation and several part's which seemed to dip down, such as the head and torso, Also i tried to rectifie some popping issues which as always decided to wreck your animation !! 


Here i started to clean up his torso and hip movements you can see in the camera shots video it was really swaying down and to the right to much. This might be a playblast from last night when i stupidly didnt save and lost two hours of clean up work.


Some more clean up, + hand pass made some changes to the leg swing's as he jumps, I think i messed his head up a bit on this one. Start to do a pass on his face, and more work on his finger's here, Also i spent a whole day just working on his hands at the end to try and get a nice looking motion has he clamps down onto the ground. Which also cost me a days work as i messed up some animaton layers and had to go back to a previous save file. 


(Bit of a pop in the arm near the end just trying to rid of that at the moment !)

Facial & Hand Pass
(I realise how that sounded)
This is what i got done to day i just work on his head and facial expression's i was adding some huff and puff as he runs but its not very noticeable so i think i will just leave that out. I want to give him some little bounce at the end because in the animation after he leaps up onto a pillar, But i think it might be a bit much and again i did some refining on the hands in the landing pose and tried to fix any twitching in the torso movements. 

I think i might might need to extend the frame range between some poses, or add in one or two in betweens, but im not sure because i have just been looking at this thing non stop for a few days. Ow well, Il most likely have several changes to make after my next feedback season but overall im fairly happy with this and a few tweaks are needed.  

[fixed twiching i think ? also i tried to add some movement to his foot so eh thats not finshed]

this is also the length of the landing shot i wont have the entire run in it again, for the final cut. 
CUTS

Here's a video of some thing cut out because well it didnt really fit in


I have a lot of stuff i cut out, but i didnt make any videos of it. But i can say ive cut out at least 60 seconds of animation !But never fear i will keep them and render them separate for the show reel BAZINGAHHHHhhhhhh