Monday, December 9, 2013

IIDP MK1

I made this droid the other day, in a day of modelling skinning and rigging madness, I got a bit over excited at the idea of making this for some other project, but i might end up using it as an enemy npc in my platform game at some stage.
Started out like this but i thought needed some more bad assery to it.

I changed the head, and the two panels on his face open out


This was a render i photoshops for my control picker in maya.

 


 And above is just me testing the rig to see if it breaks when i twist around. Seems fine.

Thursday, December 5, 2013

Quick update, got my run running woo hoo, still going backwards but you know slowly getting there.
Bit by bit once im happy with the animation and controls i can start making my level design.


Update yay directional stuff fixed, apart from my bad ability to play games its kinda looking cools.


Monday, December 2, 2013

Small update thing a ma jig

 
 I think the volume on my mic was a tad low.


Sooo i have been kind of wasting time, with some of this unity stuff mostly down to the fact i know very little about it so im finding it hard to get to grips with but im slowly starting soak it in like a really big sponge with a tiny droplet of water.

Had a tone of hassle figuring out how to sort these animations and the controllers out, i got the jumping animations working, but they are not the best, they need to be replaced. Finally got the guy walking, but it decided to do the moon walk on me, and my run animation broke, and also it just stands still when i try to run and kinda glides across the floor. But the good news is im getting there just slowly.

But yay its moving ........ kinda.. Once i manage to get everything working properly ie: walking running and jumping il work on the set a bit then i have to do a load of other animations like ledge grabbing, sliding wall hops etc.

Monday, November 25, 2013

Oh ow

Tech Problems with unity, has kinda stopped me for now. Il get there eventually

More stuff and a cleaned up walk that i some how, overlaped a bit in after effects so it appears to skip some where.

I just bumped all these up to 60fps today for the game engine had to tweak a few frames, but tiz not looking bad.

Wednesday, November 20, 2013

Walking and running through the field of blinn based textures of maya la la la la

So i was working on my newly re rigged model, which i decided to name Regna cause thats the name of my youtube channel, +1 for imagination john, you still got it. Anywho here are some vids


My attempt to build the set hit a brick wall due to my lack of texturing know how, I am trying to figure that out so who knows aye !

Sunday, November 17, 2013

Re rigging walking and stuff..

Since the last update, i decided that i had to re rig the character, as the human ik although it was nice and i really liked the way it push and pulled the limbs, it would flip the fep out on turns and jumps, so i decided to purchase some rigging tools, and it was well worth the cash, saved me a lot of hair loosing frustrations.

So basically that previous animation is gone, and my skinning needs some refining, but anywho i have done a bran spanking new walk cycle for my character, pretty basic again going to be for a platformer so side views only but i did on all sides anyway.

So i think i will do a run, new idle animation and then start building some of the parts for the level design which probably not going to upload just yet or at all. Mite do some story boards at some stage but at the moment im just focusing on the style of the thing.


its a four step cycle, contacts on 12's so 48 frame cycle. I dont know why youtube decided to crop
my video, but its meant to show animation test pass one, needs some work.

Sunday, November 10, 2013

Some game related stuff !

Just did an idle set, il probably need to tweak this at some stage. Human ik rigs not that great for non mocap animation. But sure it will.. it will be fine john relax deep breaths. I can cope with out the graph editor.. breath thats it. Good boy. 

I will be updating this post with game related stuff, it may come slow it may come fast who knows. 


I am drawing some story and level design idea's which im planning on making with maya/mudbox. So far it seems to be coming along fairly well. Once i have a firm idea and some assets built il give the coding a go from the tutorials i was using, that failing i will try make a collaboration with some coders and see where that will go.