Sunday, November 17, 2013

Re rigging walking and stuff..

Since the last update, i decided that i had to re rig the character, as the human ik although it was nice and i really liked the way it push and pulled the limbs, it would flip the fep out on turns and jumps, so i decided to purchase some rigging tools, and it was well worth the cash, saved me a lot of hair loosing frustrations.

So basically that previous animation is gone, and my skinning needs some refining, but anywho i have done a bran spanking new walk cycle for my character, pretty basic again going to be for a platformer so side views only but i did on all sides anyway.

So i think i will do a run, new idle animation and then start building some of the parts for the level design which probably not going to upload just yet or at all. Mite do some story boards at some stage but at the moment im just focusing on the style of the thing.


its a four step cycle, contacts on 12's so 48 frame cycle. I dont know why youtube decided to crop
my video, but its meant to show animation test pass one, needs some work.

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