Monday, March 5, 2012

One Man One Ball

So I kind of gave myself a  week to redo this because im a bit of a dope and no one was around to tell me not to, I started on Monday tried a different approach to the scene because most of my feedback has been about why the charater would act the way he does in the scene so i thought i would just give him more a reason to react to some thing so i simply added a ball then i thought id make the ball kill him and yea i got carried away again. 

I did forget to redo his hands after he comes in the door for the walk il fix that tonight and i think i forget to graph his facial movements around the start area to oops. 

Also i finished the other action sequence but im just going to try get these two rendered out this week while i sort out some plug in's for my acting dialogue animations which thankfully i cant go over time on as il be tied to the audio phew. So i think it was sunday i done a chunk of new animation to blend two seperate animation files together for the running up pillars guy animation and i started this new version (below) on monday finished it last night. Right now i just need to figure out how to create a animatible glow effect on the ball.

Anyway here it is in playblast form
It gets a bit stiff near the end because i kind of some how managed to break all of his controlers so just after the slaming part i tried to get away with stepped poses and then the rest i wanted some fast pah pew ugh dead kind of animation so i did that having parts of his body animated and "tweened" but kept some parts as key's to get a  kind of fast jerking movement.


Stills




I tried to keep the box falling part from the previous versions but it wasnt really working out for poor old max.


So i changed it to him being shot in the head with a box.


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