Thursday, June 16, 2011

Some say I work to much, I say yes yes I do.

feels like I havent posted in a while so I thought i should add an update on what i have been doing . 

Well first i was modelling the bird but that was annoying me so i ditched it for the time being and moved on to modelling the  boy character. Now i having not modelled a character since this time last year and even then it was from a book i bought on how to model which was a good learning experience I feel very rusty and have had shit gasim after shit gasim trying to model a simple character design i started it over a few times because it was not what i was looking for but i finally got it to a some what pleasing result i will say. 

I started out building it poly by poly i did this purely to see how to build a face this way as its not some thing i had done before last time I just used a poly box and built it up that way, anyway i found some great websites with some good tutorials that helped me along the way one being http://poly-face.com/ , if your interested in modeling and rigging check it out. 

Modeling The Body 

Modelling the body this went fairly well for me, had no big issues i couldnt fix i got some nice topology when making it, i became more of topology when making this i didnt really know much about topology and why its important to keep it all four sided quads before but ive been learning as i went along on this but its is getting frustrating i just want to start animating this modelling process is soooo soooooooo sooooooo long. 


Started out setting up my image planes for my model, you do this through your hyper shade menu but eh im not going to start explaining stuff on this , This what you should do before you model set up your reference pictures ! then start to block out the shape.


Started out with a polygon cube around the waist area and then built it up to the next, and then worked the legg shapes out and used edge loops start defining the shapes of the model. 



Built out the arms by extruding the faces the same i did with the legs and feet



Last but not least the hands, you can see its not exactly the same as the model sheet but i  just thought it was better looking this way when i was modelling it so i kept it , So that was the body it was quick enough to make. 



THE SCRAPPED ATTEMPTS


These images are of my attempt to model the face with single poly faces, you start with one plane and then extrude it around your character design, its good a great way to model but it was working out for me.


It was going very flact on me from the side views i wasnt able to ge the curve on the head i wanted this way, i did more work on this i just forgot to take more screengrabs.


I got a bit futher than this and made the back of the top and back sides of the head but it wasnt what i was looking for so i scrapped it , one day wasted yippy...

Head 2 -Scrapped


 This was the second i made but eh it wasnt what i was going for, i found it hard to get it to look like my drawing, anyway i scrapped this head and started over again. 

Head 3 - not scrapped yay

This head started out better than the previous two, i box modelled it and it started to take shape so, it didnt come out the way i wanted at first and was going to just scrap it and cry myself to sleep and give up as it was looking very bad, it looked like rog and podge retarded brother who was half lego half puppet. 




I tried to model the hair seperate but as you can see its clearly god dam awfull. 


So i was going to go with this at one point i even stuck it onto the body and place it in the set i made to see how it would look , with the proper lighting and in the set he didnt look to bad but some times if your not happy you gotta start again and i was not starting again so i just went back to a earlier version and worked on it more and this is the final head i came up with.


I deleted the crap hair and started to shape the face more, tried to define the eye areas better and i gave him some fucked up ears and a a nose as my drawing while nice wasnt working out for me in 3d, my character i felt had no character so i wanted more personality in the model. 


Again i kept working on the face hair and eyes etc, i finally had a face i that i thought yea thats it, I tried my best to keep the topology correct but it has a few bad bits hopefully they wont cause any major issues, here are some simple renders i done with colored lamberts ive been trying to learn how to texture this but its giving me a major head ake i cant stand texturing !!! 


So i was really happy with how this turned out and the only thing i have left to dowith the head is figure out how to make his fekin eye lids maybe i can get away with out them hmmm 

here are some interesting renders of the model which i just done as i thought they would look cool messing with the lighting.




Ok well thanks for reading if anyone actually does read this (o_O) or just glancing over it anyway, Hope fully i can get this rigged im a bit fed up working on shit now i felt like taking a break from it but i dont have much time to work on this if im to get ready septemeber i may consider using this for my project , I would like to make a mini series out of this idea, If anyone would like to help out on it i could use a hand texturing the models.

Ok well my next update may be a while altho i have started messing with mudbox so i may throw up a few vids of what i have been doing with that program its so fun almost makes me want to just do a modelling reel next year. 

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